

The weapon system in Hellpoint took me a bit to wrap my head around, but once I did-I legitimately think Hellpoint has the best weapon upgrade system I have ever seen in this type of game. The platforming is functional, but suffers from the same typical issues of 3D platforming. This also results in Hellpoint having many, many more bottomless pits than Dark Souls, which is particularly strange when you consider that Hellpoint takes place in an enclosed space station, but I digress. It’s used mostly for non-combat platforming and exploration sections, with the ability to move vertically and cross gaps allowing for more intricate level design. There’s a world where jumping plays a major part in combat, but that’s not the world of Hellpoint. Hellpoint’s first major departure from Dark Souls: you can jump! That’s right, no longer can you be foiled by the Chosen Undead’s greatest nemesis, shin-high walls. It’s a third-person action RPG with enemies that hit hard, animation locking, stamina-based combat, a single currency that is dropped upon death and lost forever if you die again before picking it up, bosses locked behind fog gates with massive health bars at the bottom of the screen, and so on and so forth. Sometimes the developers couldn’t quite compete with FromSoft, but sometimes they knocked it out of the park.Īs a game that closely mirrors Dark Souls even for a Souls-like, I probably don’t need to go too deep into the basic gameplay. Everything in Hellpoint feels like it was either directly lifted from Dark Souls or is a direct response to Dark Souls.

Of course, at this point Souls-like is a subgenre onto its own, meaning there are games that take only the most basic trappings of the “source” and then do something completely different and original.

And while you do lose souls axions if you die getting them back involves fighting a ghost version of yourself.At its most basic level, Hellpoint can be summed up with four words: Dark Souls… in space! Obviously that’s reductionist, but that’s what you get for four words. Using breaches also doesn’t respawn enemies, which happens automatically over time. As well as your energy supply, your health items are also recharged by melee combat, which makes the game a little easier than having to rely on bonfires breaches. Where Hellpoint does veer away from the standard Soulsborne formula it’s never to do anything very grorundbreaking or interesting.
#Hellpoint online multiplayer mods#
There is at least a good range of other weapons though, all of which can be upgraded manually with mods or which unlock new abilities the more you use them. There are guns but it’s many hours before they turn up and they take energy to use, which is only gained by performing melee attacks – a very artificial way of limiting their use and keeping the fighting primarily hand-to-hand. Dodging is even more important than in From’s games but one of the first things you pick up is a shield (which, you’re right, doesn’t feel very sci-fi) and as in Dark Souls success relies on learning an enemy’s tells and waiting for the right moment to strike. At this point we’re sure you’ve already guessed how the gameplay works, with the space station featuring a labyrinthine design that makes no functional sense and combat relying on simple light and heavy attacks.
